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Thread: Explode elevations without exploding hatches?

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    Default Explode elevations without exploding hatches?

    Hello,
    One thing I like about applying materials to ADT's objects is that they rotate with the objects and are therefore more realistic looking than applying them as a hatch after the elevations are generated (for example, the spanish tile on a roof object looks skewed when the roof is skewed). What I am struggling with is that I always need to explode the elevations/sections after they have been generated (to edit them) but don't want to explode the hatches (materials) for obvious reasons. Is there a way around this? Thank you.

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    I could stop if I wanted to Andy.88917's Avatar
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    Default Re: Explode elevations without exploding hatches?

    Have you tried to right click and edit linework?

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    Default Re: Explode elevations without exploding hatches?

    Thanks Andy and no I haven't tried that but it works to a degree. It doesn't seem to work for changing lineweights (colors) which I usually end up doing to profile or minimze certain parts of a building. It is a step in the right direction though.

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    Default Re: Explode elevations without exploding hatches?

    Edit the 2D Section/Elevation style to modify line color/weights. Also, you can use subdivisions to change line weight based on distance from the viewer.

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    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Explode elevations without exploding hatches?

    To add to what cgraham is saying, you can right click and go to Linework>edit. Then, you can pick the lines you want to change in your elevations, right click again and select Modify Component. Then another box appears so you can choose what subdivision to put the selected linework on. You can also edit your elevation style (or create your own) so your subdivisions are whatever color you need them to be to plot correctly.

    If you model changes, you don't have to start over if you don't explode your elevations, you just need to refresh them, or regenerate them depending on what changed. It will be much better for you in the long run.

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    Default Re: Explode elevations without exploding hatches?

    Thanks...that's exactly what I was trying to do.

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    Certifiable AUGI Addict dzatto's Avatar
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    Default Re: Explode elevations without exploding hatches?

    Also check out the material boundary command. You can mask any part of your linework and hatch with a polyline, or you can draw a polylineine and have the hatching only inside that line and nowhere else. It's a pretty slick command.

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