Here are a few of the issues with sharing like never before:
- If we create a family, we have a copyright on it; therefore, if I share my Revit model with someone how do I keep that family from being stolen?
- If we share a Revit model with someone and it is kept around so that in the future people can see what is going on with the building and down the road they open it and say change a valve to a different one (bth in the model and actually in the building), but something goes wrong with it, who is responsible for it?
- We spend time making schedules work just right and setting things up, how do we prevent these from being stolen? I know it's similar to the first one, but it's there.
With AutoCAD people have stolen details, LISP routines, etc. but it's nowhere near the work that goes into creating the Revit families and such. In addition it is fairly easy to prove whose code a particular LISP routine is or whose detail it is, it is not so easy to prove whose family something is, unless there is some identifying information that I don't know about in them.
Everyone says that there will be a new form of deliverables, what exactly are those?
How will a contractor (who will not purchase Revit due to cost) build without a paper set of drawings?
How will DSA (the few people who do have AutoCAD are still on release 12 last that I heard about a year ago) going to check drawings without having Revit or a Paper Set, although they are starting to review PDFs, but that is very recent and is still very much in a trial mode?
How are other plancheckers going to check the drawings? Again many of them don't even have AutoCAD, in some areas they don't even have computers.
I only bring these up to point out that I don't see how deliverables are going to change, now I do see Revit having benefits, but these and other important issues must be addressed first.
Unfortunately as of right now we don't see any extra money in our firm for Revit projects, many think that a Revit project should be cheaper than an AutoCAD project on the design end.