Hi all,
I am creating the attached rendering with Max Design. This is the first time I am using daylight so I am wondering if it is part of the problem.
My rendering is very pixelated. Granted, this is a test shot and the settings reflect that but I am still surprised by what I am seeing. Also, my ceiling is getting a weird affect with the lighting (look at the black portion with the rings around the lights)
Any ideas out there? Here are my settings:
Final Gather: Medium on the slider
1000 x 600 resolution
Soft Shadows Precision Multiplier 1
Samples per Pixel: 1/4 / 1
Filter: Mitchell
Lock Samples Unchecked
Jitter Checked
Raytrace Acceleration: BSP2 (BSP results in crashing)
Noise Filter High
Caustics Off
GI On, Multiplier 1, photons per sample 500
Optimize for final gather checked
Average GI Photons per Light 5000
All objects generate and receive GI