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    Default Pixelated Rendering

    Hi all,

    I am creating the attached rendering with Max Design. This is the first time I am using daylight so I am wondering if it is part of the problem.

    My rendering is very pixelated. Granted, this is a test shot and the settings reflect that but I am still surprised by what I am seeing. Also, my ceiling is getting a weird affect with the lighting (look at the black portion with the rings around the lights)

    Any ideas out there? Here are my settings:

    Final Gather: Medium on the slider
    1000 x 600 resolution
    Soft Shadows Precision Multiplier 1
    Samples per Pixel: 1/4 / 1
    Filter: Mitchell
    Lock Samples Unchecked
    Jitter Checked
    Raytrace Acceleration: BSP2 (BSP results in crashing)
    Noise Filter High
    Caustics Off
    GI On, Multiplier 1, photons per sample 500
    Optimize for final gather checked
    Average GI Photons per Light 5000
    All objects generate and receive GI
    Attached Images Attached Images

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