Instructor: Ted Boardman
Class Description: If you'd like to advance your knowledge of fundamental animation beyond basic AutoKey techniques, then this class is for you. You'll learn how to use various controllers and constraints to efficiently manage the animation of both cameras and objects in your scene. You'll also investigate the power of Curve Editor and Dope Sheet as visual editing tools for fine-tuning your animations. Attendees must know the 3ds Max or Autodesk VIZ interface and have a working knowledge of fundamental keyframe animation.