Instructor: Uwe Rossbacher
Class Description: Like the real world, the virtual world too provides different ways to model form. This session takes a classic geometry representation, NURBS (Non-Uniform Rational B-Splines) and looks at it from the perspective of a sculptural material. As a technology, there are strengths and weaknesses, but as a material, the properties of the math become a part of the allure of the medium. Take a fascinating and intimate look at surface modeling and learn why this material has become an essential part of shape definition for all the automotive companies and the top product design firms in the world.