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Thread: Scale block 4/3 and make that the new 1:1

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    AUGI Addict madcadder's Avatar
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    Default Scale block 4/3 and make that the new 1:1

    I have a decently complex dynamic block I need to make a new scale. I need to scale the block 4/3 and make that the new 1:1.
    Each view state has multiple stretches and look ups.

    I tried to scale the different parts in the view states and it never comes out right.
    I tried to scale it and then WBLOCK and the it's still 1.33 in that dwg....

    I feel like it should be easy, but I can't seem to get it to play pretty.

    Can someone point me right?

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    Administrator Ed Jobe's Avatar
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    Default Re: Scale block 4/3 and make that the new 1:1

    I think you’ll need to post the block to get any help.
    C:> ED WORKING....


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    AUGI Addict madcadder's Avatar
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    Default Re: Scale block 4/3 and make that the new 1:1

    Per request
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    Administrator Opie's Avatar
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    Default Re: Scale block 4/3 and make that the new 1:1

    In your block editor, turn the visibility on for all of the different visibility states. Then select all and scale by 4/3 based on the insertion point (I assumed it was 0,0). Afterwards, adjust the selection grips to encompass the items that were initially selected (I think I saw only two, but did not inspect a lot). Save the block as a different name for testing purposes. Once satisfied, overwrite the original name.
    If you have a technical question, please find the appropriate forum and ask it there.
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    Default Re: Scale block 4/3 and make that the new 1:1

    Quote Originally Posted by Opie View Post
    In your block editor, turn the visibility on for all the different visibility states. Then select all and scale by 4/3 based on the insertion point (I assumed it was 0,0). Afterwards, adjust the selection grips to encompass the items that were initially selected (I think I saw only two, but did not inspect a lot). Save the block as a different name for testing purposes. Once satisfied, overwrite the original name.
    I agree with Opie, you need to turn the visibility on for all states (bvmode = 1) to make sure all elements are scaled properly.

    You could also add a linear parameter with a scale action and a lookup for the scale action to have both scales in the same block. The advantage would be to have only one block to edit if you want to add to it later.

    I looked at your file, and I suggest developing the habit of naming your parameters and actions for easier editing in the future.

    I also add non-printed text to identify the handles of the lookup actions.

    Another thing I do when I have many visibility states is number them.

    I also avoid including handles of lookups in stretch actions to keep them together.

    Something I can't see is your BACTIONBARMODE variable status. I prefer setting it to 0 as it was at the beginning of the dynamic blocks. I find it easier to edit this way, fewer right clicks, slides, selects, etc.

    I hope my commentaries are understandable, as English isn't my mother tongue.
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